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5 Takeaways From The LEC s Wild Week 3
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<br>In the same matchup against Rouge, Mad Lions purposely let through Varus, who has essentially been a global perma-ban in League of Legends as of late. Mad Lions then immediately locked in Senna and Wukong as their bot lane. They smashed the Varus-led Rouge, with Matyáš "Carrzy" Orság going 2/1/7 on Senna and Norman "Kaiser" Kaiser going 3/0/6 on Wuk<br><br> <br>His Q - Spinning Axe serves as his main damage dealer, while W - Blood Rush boosts his attack speed and movement speed. E - Stand Aside slows down enemy Champions, leaving them open for the chase. Lastly, Ult - Whirling Death lets him hurl his axes and damage everything on their way. Despite the fun nature of Draven, players might find him difficult to use as a lot of his successful combos rely on his axe positi<br> <br>While some Champions in _League of Legends _ prefer to deal damage from the sidelines or channel helpful spells, Garen is a Champion that likes to be in the thick of it, swinging and slamming his sword in a dizzying dance of dam<br> <br>E: Soul Unbound - Yone can enter his Spirit Form, gaining movement speed and leaving his body behind. When Yone's Spirit Form expires he'll snap back into his body and deal a percentage of all the damage he dealt while in Spirit F<br><br> <br>Garen's early game is reliant on his kit's simple and effective trading pattern. First, basic attack an enemy, then use Decisive Strike to quickly attack them again. While the enemy is silenced and you are right on top of them, use Judgement to deal a ton of damage. When Judgement is over or the target is no longer silenced, activate Courage to block any incoming damage while you retreat away from the target. Repeating this pattern over and over again is a great way to lane effectively as a Garen. Courage and Garen's healing passive, Perseverance, basically ensure that Garen will come out on top of every trade because he can easily recover the damage his opponent has dealt to him while his opponent may not. At around level 6, Garen can even begin to do his trading pattern under the enemy Turret safely, granted the Turret only hits him once or twice. Judgment and Decisive Strike are also great abilities for securing lots of last hits on minions. Last hitting minions serve a double purpose for Garen as it provides gold as well as passive resistance so be sure to focus on it during the early and mid-game. Spamable abilities and no Manacost are a deadly combination of Garen which should be exploited as much as possible. Unlike many other Champions, Garen doesn't have to suffer from having low Mana so he doesn't need to worry about using Decisive Strike and Judgement sparingly. Instead, he can unleash his fury every time the abilities are off cooldown, which is why you should build items to further decrease the cooldown. The biggest weakness of Garen's playstyle is being kited, which means to have your abilities wasted because the enemy can successfully outrun them. Instead, build movement speed and use bushes to your advantage. Also, save your abilities until you are already in close quarters with an enemy. On the other hand, Garen is great for baiting because he can use his movement speed to lead enemies into ambush positions. He can then use Courage to block incoming bursts and escape crowd control effects which can stall long enough for his team to arrive and back him up. Garen can also cause enemies to waste their mana or powerful abilities on him by using them only to have Garen block the damage and promptly heal it back. You can also cancel Judgement early by activating it again, which is good if you know you can just quickly confirm a kill with your Ultimate or a Decisive Strike. Conserve Courage for [https://Mobagamezone.com/ https://Mobagamezone.com/] big burst abilities or whenever a lot of damage is incoming, also save it for when you're baiting enemies. Overall, build damage resistance and movement speed to be a great tank while also reducing cooldowns in order to deal mass amounts of damage frequen<br><br> <br>For instance, her E - Flame Breath amplifies the damage of her basic attacks. As such, this skill serves as a great pair for Q - Twin Bite, which combines two basic attacks at once. Her W - Burnout also gives constant damage-over-time. Not to mention, her Ultimate - Dragon's Descent transforms Shyvana into a literal dragon that knocks back enemies and gives Shyvana an edge anywhere on the <br><br> <br>Yone's Q is also remarkably similar to that of his brother Yasuo. This ability, like Yasuo's "Steel Tempest," is a straight-line skillshot that deals instant damage based on Yone's attack damage and functions much like a buffed up auto-attack. The differences between the two character's abilities lie in the third consecutive strikes. Unlike Yasuo, Yone's third use of his Q is a knock-up attached to a dash. This means that Yone's ability to chase enemies down is much more reliable than his counterpart. An additional bonus is that Yone can freely dash over walls to chase or escape from an en<br><br> <br>Mad Lions' innovation in their drafts and their well balanced team fights have made them one of the premier organizations in Europe, and a model franchise that teams around the globe (mainly North America) should look up<br>
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