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	<title>All Of VALORANT’s Agents Ranked - Historia wersji</title>
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	<updated>2026-08-06T10:25:47Z</updated>
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		<title>Clifton8828 o 15:36, 1 lip 2026</title>
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		<updated>2026-07-01T15:36:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← poprzednia wersja&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Wersja z 17:36, 1 lip 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linia 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The T1 Invitational was VALORANT &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most competitive tournament &lt;/del&gt;yet. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the first time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans got watch fully formed teams battling against each other in a double-elimination format. Gen.G&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event&#039;s champions, proved themselves as one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the top VALORANT teams &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world on Monday. Originally a CS:GO squad called French Canadians&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team was acquired by Gen.G shortly after switching &lt;/del&gt;to VALORANT. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In their first tournament playing under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gen.G brand&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the young team showed up big. Led by their captain, Keven &quot;PLAYER1 Champagne, they beat every team they faced off against, dropping a map only to Team Brax &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finals. Anthony &quot;gMd&quot; Guimond showcased his skills on information specialist Sova while Danny &quot;Huynh&quot; Huynh had sniper duties on S&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With Omen&#039;s ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of places on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relative ease&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he has the unique opportunity &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create pinches with his teammates, hitting the enemy team from two very different angles. Map knowledge &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to help make this possible, as will good communication with your t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With Riot unveiling their early plans for VALORANT esports&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we know there will be more tournaments to come in the near future&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As teams fill their rosters &lt;/del&gt;with players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both known &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknown&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tournaments will become more competitive and more exciting, following in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;footsteps of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T1 x Nerd Street Gamers Invitatio&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riot Games needs to look into fixing this flaw before release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are already quitting when they die during ridiculous shootouts. It would be a simple change that would go a long way to making the game bet&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At higher ranks near &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top, map knowledge is implicit, and players know virtually everything about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;layout &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each space&lt;/del&gt;. This is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where the edge comes in, &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players discover &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best places to watch for even a moment &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peeking to get a headshot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The buying economy &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also on autopilot at this point, and players know exactly what to purchase during the first four &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six &lt;/del&gt;rounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with little varia&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One complaint many players have with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta &lt;/del&gt;is how &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many cheaters are already making an appearance. This (unfortunately) always comes with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;territory of online games, but Riot should put a greater focus on keeping them at &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A good balance is needed in order to create &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;that every player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can enjoy. It &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obviously take some work&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tweaking after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jumpstart on this aspect of the game would go &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long way with their fanb&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Keep coming up with new and creative ways &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always ready to switch to a new tactic &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment the last becomes predictable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pretty soon&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to be jumping at shadows, and then you&#039;ve got them exactly where you want t&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage takes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cake&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her healing orb is infinitely valuable in almost any situation&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shot in the body? Heal yourself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teammate beat up? Heal them instead. Restoring lost HP &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage can do &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quic&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The more versatile your character playability is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better chance you will have of being able to adapt to an enemy team&#039;s playstyle. Being able to quickly adjust &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way you are playing is a solid ace up a player&#039;s sle&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this aggressive playstyle, it &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be pretty easy to confuse the &lt;/del&gt;enemy, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Omen can be almost anywhere&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a good Omen &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep the enemy looking over their shoulders &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority of the ma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although fans did get &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their favorite &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcase their skills&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it were the lesser-known teams &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made names for themselves&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gen.G will likely be one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favorites in every tournament they &lt;/del&gt;play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now. MouseSpaz took down Team Shroud twice&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and traded punches in a very close game against Team Brax in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loser&#039;s bracket fi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A common phenomenon of hero-style shooters &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a player who hops onto a competitive match&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instantly locks their main character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These players are referred to &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;one-trick ponies&quot; due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their skill being deeply connected to their one and &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character main. If their particular main &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locked from their use they become more of a liability than an asset to their t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the beta was already swarmed with hackers and aimbots, what guarantee is there that the formal launch won&#039;t suffer the same problem? It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply [https://Dealnesthq.com/ why not look here] fun to play VALORANT - or any online game &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that matter - when &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the matches are played with cheaters who have no concept of morality or true tal&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Omen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like a few other characters in Valorant , has access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smoke cover with his Dark Cover ability&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He can use this ability through walls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can precisely control the distance at which the smoke activates&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;him &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Agent with some of the most accurate smoke in the g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like Phoenix, Sage has the capability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reverse an enemy kill&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her ultimate ability can raise &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby ally at full HP&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not much needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be said about this &lt;/del&gt;– &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s just plan &lt;/del&gt;good&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You&#039;d be hard-pressed to find a serious squad without a Sage pla&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breach&#039;s abilities pack &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive punch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even with slow actuation times, they have impressive range and can completely disorient opponents. He&#039;s one of those characters that I almost put up &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top 3, but his &lt;/del&gt;abilities &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are non-vital. Phoenix&#039;s flash ability seems to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit more versatile and athletic than Breach&lt;/del&gt;&#039;s, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while his ultimate is powerful and flashy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brimstone&#039;s seems to have the edge with its killing po&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cypher&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyber Cage is similar to ordinary smoke abilities, &lt;/ins&gt;yet &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be remotely activated will slow opponents caught within&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His ultimate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neural Link&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will reveal &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every remaining enemy – and knowledge is power &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VALORA&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This means that Brax, Shroud, TimTheTatman, Dizzy, DrLupo, Trymacs, ONSCREEN, Summit1g, Hiko, Mendo, Skadoodle, Ninja, Ace&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and many more are perfect to learn &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top skills needed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become a &lt;/ins&gt;VALORANT &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;champ&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are but a few of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most well-known streamers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most of which were participating &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch drops event regarding beta k&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless, the choice to put the primary focus on competitive play has some risk. The strategy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cater only &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive players means it will never reach mainstream global popularity as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game like _ Fortnite _ . So, if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pros don’t find themselves enamored &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game over the long term&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then this could prove &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a major &lt;/ins&gt;is&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defense is half of the name of the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and  [https://Dealnesthq.com/ Dealnesthq&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com] agents who can deal massive amounts of damage &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities can help push &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off point &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold them at bay. While there are plenty of agents that can deal damage (Raze&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brimstone, Breach) &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newest addition to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has proven to be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best damage dealer, and that new agent is R&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both agents have vastly different abilities that help them locate players, but Sova is a must-have on any team. While Cypher&#039;s abilities may allow for more damage mitigation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sova can ultimately locate &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faster and eas&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riot Games has made it explicitly clear that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game focuses heavily on gunplay more than it does &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities. This means that the player with the better aim will win fights more than a player with better abilities&lt;/ins&gt;. This is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike Overwatch &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities is heavily encouraged&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, team composition &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still key &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winning &lt;/ins&gt;rounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and having a team pick &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right characters can be what determines a loss from a win. Here &lt;/ins&gt;is how &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a team can make &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best team composition in Valora&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently, winning &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;round means &lt;/ins&gt;that every player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on that team &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive 3,000 Creds&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;losing team gets 1&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;900. If one team loses consecutively at two and three in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;row, they’ll receive &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bump &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;odds a bit, but overall&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game rewards success and punishes failure&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These numbers are subject to change however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still in b&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cypher is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number one defensive character&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His Trapwire and Spycam abilities are perfect ways for your team to allocate more resources towards other defensive points&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trapwires work completely passively&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When an enemy &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caught, they are revealed, dazed&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tethered. Even if destroyed, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will disappear on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mini-map, still alerting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Omen&#039;s teleport also allows him to get some cool vertical angles not available to many different characters. Being in an unorthodox spot &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really throw an &lt;/ins&gt;enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they have to choose where to look when they round a corner&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they choose wrong&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they usually will if you&#039;re somewhere high that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally inaccessible &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most characters, then you&#039;ve got another free kill, ripe &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tak&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike many games such as _ Fortnite _ and _ Apex Legends _ , VALORANT PC controller players won’t have the option &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use aim assist. Aim assist a point &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contention in competitive play. While most people won’t deny that keyboard and mouse players benefit from enhanced movement capabilities when compared to controller &lt;/ins&gt;players, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prominent pros claim aim assist offers an overpowered advantage &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amounts to a cheat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The reality is that the majority &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controller players aren’t skilled enough with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controller and rely on this to make these games fun for them to &lt;/ins&gt;play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on PC&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but highly skilled controller players are at an advantage given the fact given their natural high level of precision on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Valorant ranking system &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as follows: iron, bronze, silver, gold, platinum, diamond, immortal&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally valorant&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As mentioned earlier &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you improve and win matches within your rank you will have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;progress through 3 tiers before you move onto the next major ranking. The &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rank that does not follow this 3 tier rule &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the last one available, valor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Phoenix&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blazewall is decent &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blocking vision, but mainly &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great way to heal up quickly. His fireball is capable &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;self-healing too&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention blocking and damaging foes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lastly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Run It Back gives Phoenix a free chance to push into any room&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instantly reviving &lt;/ins&gt;him &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if taken down during its duration; His ultimate ability is unique and endlessly use&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranking VALORANT&#039;s agents isn&#039;t easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riot Games clearly focused plenty of energy on maintaining competitive balance, and therefore, each character is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viable choice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nevertheless, some agents have risen &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the top in popularity &lt;/ins&gt;– &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and for &lt;/ins&gt;good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Communication also allows for some sneaky plays within &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being able to ask a Brimstone to call &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sky smoke to hide where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spike is being planted gives your team a humongous advantage over a team of uncoordinated players. There are several &lt;/ins&gt;abilities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within the title that rely on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coordination&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without solid communication&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are almost usel&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clifton8828</name></author>
	</entry>
	<entry>
		<id>https://cdl.ngo/index.php?title=All_Of_VALORANT%E2%80%99s_Agents_Ranked&amp;diff=31007&amp;oldid=prev</id>
		<title>BetseyTolmer87: Utworzono nową stronę &quot;&lt;br&gt;The T1 Invitational was VALORANT &#039;s most competitive tournament yet. For the first time, fans got watch fully formed teams battling against each other in a double-elimination format. Gen.G, the event&#039;s champions, proved themselves as one of the top VALORANT teams in the world on Monday. Originally a CS:GO squad called French Canadians, the team was acquired by Gen.G shortly after switching to VALORANT. In their first tournament playing under the Gen.G brand, th…&quot;</title>
		<link rel="alternate" type="text/html" href="https://cdl.ngo/index.php?title=All_Of_VALORANT%E2%80%99s_Agents_Ranked&amp;diff=31007&amp;oldid=prev"/>
		<updated>2026-07-01T14:00:54Z</updated>

		<summary type="html">&lt;p&gt;Utworzono nową stronę &amp;quot;&amp;lt;br&amp;gt;The T1 Invitational was VALORANT &amp;#039;s most competitive tournament yet. For the first time, fans got watch fully formed teams battling against each other in a double-elimination format. Gen.G, the event&amp;#039;s champions, proved themselves as one of the top VALORANT teams in the world on Monday. Originally a CS:GO squad called French Canadians, the team was acquired by Gen.G shortly after switching to VALORANT. In their first tournament playing under the Gen.G brand, th…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The T1 Invitational was VALORANT &amp;#039;s most competitive tournament yet. For the first time, fans got watch fully formed teams battling against each other in a double-elimination format. Gen.G, the event&amp;#039;s champions, proved themselves as one of the top VALORANT teams in the world on Monday. Originally a CS:GO squad called French Canadians, the team was acquired by Gen.G shortly after switching to VALORANT. In their first tournament playing under the Gen.G brand, the young team showed up big. Led by their captain, Keven &amp;quot;PLAYER1 Champagne, they beat every team they faced off against, dropping a map only to Team Brax in the finals. Anthony &amp;quot;gMd&amp;quot; Guimond showcased his skills on information specialist Sova while Danny &amp;quot;Huynh&amp;quot; Huynh had sniper duties on S&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Omen&amp;#039;s ability to get to a lot of places on the map with relative ease, he has the unique opportunity to create pinches with his teammates, hitting the enemy team from two very different angles. Map knowledge is going to help make this possible, as will good communication with your t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Riot unveiling their early plans for VALORANT esports, we know there will be more tournaments to come in the near future. As teams fill their rosters with players both known and unknown, the tournaments will become more competitive and more exciting, following in the footsteps of the T1 x Nerd Street Gamers Invitatio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Riot Games needs to look into fixing this flaw before release, as players are already quitting when they die during ridiculous shootouts. It would be a simple change that would go a long way to making the game bet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At higher ranks near the top, map knowledge is implicit, and players know virtually everything about the layout of each space. This is where the edge comes in, as players discover the best places to watch for even a moment of peeking to get a headshot. The buying economy is also on autopilot at this point, and players know exactly what to purchase during the first four to six rounds with little varia&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One complaint many players have with the beta is how many cheaters are already making an appearance. This (unfortunately) always comes with the territory of online games, but Riot should put a greater focus on keeping them at &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A good balance is needed in order to create a game that every player can enjoy. It will obviously take some work, and tweaking after the official release, but a jumpstart on this aspect of the game would go a long way with their fanb&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Keep coming up with new and creative ways to hit the enemy, always ready to switch to a new tactic the moment the last becomes predictable. Pretty soon, the enemy is going to be jumping at shadows, and then you&amp;#039;ve got them exactly where you want t&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sage takes the cake. Her healing orb is infinitely valuable in almost any situation. Shot in the body? Heal yourself. Teammate beat up? Heal them instead. Restoring lost HP is useful, and Sage can do it quic&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The more versatile your character playability is the better chance you will have of being able to adapt to an enemy team&amp;#039;s playstyle. Being able to quickly adjust the way you are playing is a solid ace up a player&amp;#039;s sle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With this aggressive playstyle, it can be pretty easy to confuse the enemy, as well. Omen can be almost anywhere, and a good Omen is going to keep the enemy looking over their shoulders for the majority of the ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although fans did get to see some of their favorite players showcase their skills, it were the lesser-known teams that made names for themselves. Gen.G will likely be one of the favorites in every tournament they play now. MouseSpaz took down Team Shroud twice, and traded punches in a very close game against Team Brax in the loser&amp;#039;s bracket fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A common phenomenon of hero-style shooters is a player who hops onto a competitive match, and instantly locks their main character. These players are referred to as &amp;quot;one-trick ponies&amp;quot; due to their skill being deeply connected to their one and only character main. If their particular main is locked from their use they become more of a liability than an asset to their t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If the beta was already swarmed with hackers and aimbots, what guarantee is there that the formal launch won&amp;#039;t suffer the same problem? It&amp;#039;s simply [https://Dealnesthq.com/ why not look here] fun to play VALORANT - or any online game for that matter - when a lot of the matches are played with cheaters who have no concept of morality or true tal&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Omen, like a few other characters in Valorant , has access to smoke cover with his Dark Cover ability. He can use this ability through walls, and can precisely control the distance at which the smoke activates, making him the Agent with some of the most accurate smoke in the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like Phoenix, Sage has the capability to reverse an enemy kill. Her ultimate ability can raise a nearby ally at full HP. Not much needs to be said about this – it&amp;#039;s just plan good. You&amp;#039;d be hard-pressed to find a serious squad without a Sage pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Breach&amp;#039;s abilities pack a massive punch. Even with slow actuation times, they have impressive range and can completely disorient opponents. He&amp;#039;s one of those characters that I almost put up in the top 3, but his abilities are non-vital. Phoenix&amp;#039;s flash ability seems to be a bit more versatile and athletic than Breach&amp;#039;s, and while his ultimate is powerful and flashy, Brimstone&amp;#039;s seems to have the edge with its killing po&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BetseyTolmer87</name></author>
	</entry>
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