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	<title>The Best Gunslinger Build In Cyberpunk 2077 - Historia wersji</title>
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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linia 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One thing that the romance &lt;/del&gt;system in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 does well is make players think about their dialogue options. Because there is no designated romance meter or symbols indicating that a dialogue option progresses &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relationship&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players really have to think about how they want to respond. Relationships in Cyberpunk 2077 behave similarly to how relationships in real life work. Players actually have to get to know someone &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain their trust before forming &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;romantic relationship. Relationships in Cyberpunk can also be gender-locked with no obvious indication except how &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character responds. Judy will reject male V’s flirtatious dialogue options because she’s attracted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;women. Players won’t find that out unless they know beforehand, get rejected, or pay attention &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how Judy behaves throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Cyberpunk 2077 ** has a vast world with a variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting characters. While V can be an interesting character based on choices made by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player, certain development choices - like Lifepath-specific tutorials - could’ve added to the character’s uniqueness. Unfortunately, a rushed released hindered what could’ve made Cyberpunk &#039;s V like T he Witcher &#039;s Geralt : an iconic CD Projekt Red protagon&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Fallout 4 included the option of base building, which most people definitely scoffed at when it was introduced for the first time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the fact of the matter &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that this mechanic is genuinely addictive, with players unwittingly sinking hours &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours into this mecha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Takemura is one of many important characters in Cyberpunk 2077’s storyline. &lt;/del&gt;Players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first meet Takemura in Act 1&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he is the one who saves &lt;/del&gt;V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the junkyard&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Takemura spends his time throughout the game trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meet &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hanako Arasaka &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell her &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truth about Saburo &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yorin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is possible that CD Projekt Red &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add additional romance options as part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paid DLC content. This wouldn’t be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time it’s been done, as both the Blood and Wine and Heart of Stone DLCs for The Witcher 3: Wild Hunt added more romance options for protagonist Geralt. It is also possible that more options can be added with free DLCs. While some fans may be satisfied with the romance options already available &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**[https://Q8101.com/ &lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch Notes] 2077 ** , one can never have too many opti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunslinger builds require players to put most of their points in Body&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reflexes, and Cool. This should help players land more critical hits and avoid most damage. Players who want to use shotguns or machine guns should &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest points into Technical Ability so they can craft &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful weapons . For shotguns and machine guns&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Body and Technical Ability will be most important. For handguns, Reflexes and Cool will be most import&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Corporate Lifepath starting point begins with V vomiting in the restroom, dealing the stress of life as an employee of __ Cyberpunk 2077 &#039;s Arasaka corporation . They are called into the office of their boss, Arthur Jenkins, and tasked with killing his boss, Susan Abernathy. V reluctantly agrees and goes to meet longtime friend Jackie to talk about completing the job. However, before the two can do anything, V is apprehended by Susan&#039;s agents and relieved of duty as an Arasaka employee, leaving V with nothing but a chance to start o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Merciless &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Requires Cold Blood level 20) Increases critical chance &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10% and critical damage &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25% while Cold Blood is active. This is also increased one percent critical chance and three percent critical damage per perk le&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The stakes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Every Breath You Take&quot; are unusually high: if Blue Moon calls &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission off&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or if &lt;/del&gt;V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;identifies &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong stalker, Blue Moon will be killed later&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The scene in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crowd is incredibly tense&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even at higher levels, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the end can be quite difficult&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This quest is sure &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stick with V &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a long &lt;/del&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stealth &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an incredibly useful skill tree within **&lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can make or break specific types &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;builds &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully &lt;/del&gt;focus on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stealth &lt;/del&gt;can make a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great soloist or pacifist &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the &lt;/del&gt;player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wishes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply sneak on by&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful glass cannon for those &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use its extra dam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In this case, within the Cool attribute, we will focus on both the Stealth and Cold Blood branches. Within the Reflexes attribute, all the focus will be put on the Assault branch. If the player would instead like to focus on being a Netrunner they should look into the Intelligence attribute, or if they wish to play a sort of ninja the Blades section of Reflexes should suff&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the first things players should look into while making any build is the attributes. Each attribute can be broken down into either two or three branches that are packed with specific perks. This will lead the player to build a unique and powerful charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, when arming and armoring V, players should focus on items that increase critical chance and critical damage. Generally, players should avoid mods like silencers that reduce damage dealt. They should also invest in the Cyberware Trajectory Analysis, which increases headshot bonus damage by 50%, and Synaptic Accelerator, which slows time when a player enters com&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;system &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is surprisingly well-thought-out and can be utilized across 29 locations &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire game, making for quite an expansive experience&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it adds quite &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit of replayability and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Commonwealth after all &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missions have been comple&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Merciless - (Requires Cold Blood level 20) Increases critical chance by 10% and critical damage by 25% while Cold Blood is active&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also increased one percent critical chance &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three percent critical damage per perk le&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should make sure that they always answer the call to Panam to fulfill her questline&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether that’s &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a romance partner for male V or a friend for female &lt;/ins&gt;V. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From saving Saul &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capturing a military Basilisk, players will bond &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Panam &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aldecaldos, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failing to do so &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result on one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important endings &lt;/ins&gt;in Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being inaccessi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from all the augmentations that can make firefights totally personalized and unique&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features a stealth system that is way &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fleshed out than Bethesda&#039;s latest Fallout title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helping encounters feel more diverse as a res&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Corporate Lifepath starting point begins with V vomiting in the restroom, dealing the stress of life as an employee of __ Cyberpunk 2077 &#039;s Arasaka corporation . They are called into the office of their boss, Arthur Jenkins, and tasked with killing his boss, Susan Abernathy. V reluctantly agrees and goes to meet longtime friend Jackie to talk about completing the job. However, before the two can do anything, V is apprehended by Susan&#039;s agents and relieved of duty as an Arasaka employee, leaving V with nothing but a chance to start o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The vehicle serves as an in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game tribute to the rally driver who tragically passed away after a snowmobile accident. The &quot;Hoon&quot; model of the Quadra Type 66 can be obtained for free &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locating it in Night City &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completing the &quot;I Love My Car&quot; missi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Street Kid Lifepath-centric tutorial could allow players to pick a Night City gang for V, completing the tutorial with that specific gang &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a flashback. Once the tutorial is completed, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original starting point would begin&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;returning to Night City after leaving &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang for some time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This would create some interesting scenarios for players; perhaps the gang players chose to do &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tutorial with would hate V for leaving them&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City would be hostile towards &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every opportunity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players could also try &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get back on the gang’s good side by completing jobs &lt;/ins&gt;for t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, this world &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely bigger than Cyberpunk &#039;s by a substantial margin. However, that&#039;s not to say anything against the open-world of &lt;/ins&gt;Cyberpunk 2077, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as CD Projetkt have placed a greater emphasis on density and verticality. Speaking of tha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Price: Not Available &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not many vehicles in Cyberpunk 2077 embody the term &quot;one of a kind.&quot; However, that is not the case for the Quadra type-66 &quot;Mistral,&quot; &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a custom job belonging to the Queen &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Afterlife, Rogue Amediares&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ride features a minimalist amount of chassis mods and a chrome green paint job hugging the fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Gunslinger build uses high firepower and the Body, Cool, and Reflexes attributes to improve their guns. Players will be using either power pistols or shotguns for this build, and they will want &lt;/ins&gt;to focus on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage per shot, not DPS, and perform headshots and shots to other weak points. If players would prefer turning V into a cybernetically enhanced cowboy sharpshooter, they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use skills, attributes, and perks to build the perfect gunslinger in [https://Q8101.com Cyberpunk 2077 Dlc] 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To get the best possible ending, it&#039;s important that players don&#039;t &lt;/ins&gt;make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mistake of expecting everything to be sunshine and rainbows. Sometimes, some things just can&#039;t be beaten with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rocker-boy attitude and the best gun a merc can find , and at the end of the day, people &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To defeat the enemies like netrunners and gangs of scavengers in Night City, _Cyberpunk 2077 _ players will need to use skill and attribute points and perks they earn as they level up to build their &lt;/ins&gt;character&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Players will unfortunately not have enough points when leveling up to become a powerful all-around &lt;/ins&gt;player&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so they will need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specialize&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are plenty of options for players to choose from when building a character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from a katana-wielding melee fighter to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hacker &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can cause an opponent to explode from within. If these options don&#039;t appeal to a player&#039;s style, another option might be &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick up a simple set of revolvers or machine gun or shotgun , which can help players land some massive critical numb&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In this case, within the Cool attribute, we will focus on both the Stealth and Cold Blood branches. Within the Reflexes attribute, all the focus will be put on the Assault branch. If the player would instead like to focus on being a Netrunner they should look into the Intelligence attribute, or if they wish to play a sort of ninja the Blades section of Reflexes should suff&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>23.81.229.143</name></author>
	</entry>
	<entry>
		<id>https://cdl.ngo/index.php?title=The_Best_Gunslinger_Build_In_Cyberpunk_2077&amp;diff=32207&amp;oldid=prev</id>
		<title>107.173.211.250 o 13:58, 2 lip 2026</title>
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		<updated>2026-07-02T13:58:22Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Wersja z 15:58, 2 lip 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linia 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From a design perspective, &lt;/del&gt;there&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference between this and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other Type-66 cars&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;except for one pretty major thing. This car takes all those gray colors and makes them black. As &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unravel the mysteries of Night City , &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may sometimes &lt;/del&gt;want to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be as dark as the city itself, and the Cthulu is the car &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make that hap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Herrera Outlaw is the perfect vehicle for showing off wealth, allowing V &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drive up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Afterlife &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prove &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just 4 wheels &lt;/del&gt;that they&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re one of the hottest mercs on the market right now. The Herrera Outlaw might not have the best top speed of the vehicles featured past this one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it&#039;s stylish &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and features great traction and handling to dominate through the Streets of Night City, just don&#039;t take it for a joyride out &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Badlands, as said traction keeps this vehicle low to the ground to feel every b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Price: 52,000eb &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Jen Rowley is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quadra Type-66 that has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique paint job&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With orange colors and the number 01 emblazoned &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this car was clearly meant for racing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s an odd choice for a mustang and, as a result&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranks &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit lower when compared to other Quadra cars in &lt;/del&gt;Cyberpunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077 . For players who &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this unique paint job, however, it can be bought in Santo Domi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Gunslinger build uses high firepower and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Body&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cool, and Reflexes attributes to improve their guns. Players will be using either power pistols or shotguns &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this build, and they will want to focus on damage per shot, not DPS, and perform headshots and shots to other weak points&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players would prefer turning V into a cybernetically enhanced cowboy sharpshooter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can use skills, attributes, and perks to build &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect gunslinger in Cyberpunk 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side gigs throughout [https://q8101.com/ Cyberpunk 2077 Weapons] 2077 and each type of mission will require different skills to complete, and will in turn give players differing rewards for their trouble. These missions are entirely optional and players will find them in every single region. Side gigs are marked by a question mark on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Fixer associated &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mission will call the player when they are approached. This will give &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the details of said mission before allowing them to choose whether or not to take it. There are 69 side gigs spread throughout Night City &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each one fits &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six different categor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When exploring the world &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;Cyberpunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077 ** &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have a wide array of different activities and missions to check out and complete&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only are there the main story missions of &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but players can also do side missions for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NCPD or many of the different NPCs in the world. By completing these quests they will receive things like street cred, gear, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience poi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collectibles All Wellsprings Hidden Gem Locations All Downtown Hidden Gem Locations All Charter Hill Hidden Gem Locations All &lt;/del&gt;Red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Peaks Hidden Gem Locations All Kabuki Hidden Gem Locations All Little China Hidden Gem Locations All Northside Hidden Gem Locations All Japantown Hidden Gem Locations All Corpo Plaza Hidden Gem Locat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Video game marketing is already tricky for consumers to navigate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even I, sometimes have to parse out what is true &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too good to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are very few AAA games that keep all their promises and live up to their marketing materials. Figuring out where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scripted trailer ends and the real gameplay begins is key to being an informed consumer &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gaming indus&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gunslinger builds require players to put most of their points in Body, Reflexes, and Cool. This should help players land more critical hits and avoid most damage. Players who want to use shotguns or machine guns should also invest points into Technical Ability so they can craft more powerful weapons . For shotguns and machine guns, Body and Technical Ability will be most important. For handguns, Reflexes and Cool will be most import&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Work Certain Regions First - As mentioned earlier&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock new tiers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side gigs &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to earn street cred&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downside though is that certain regions &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock additional tiers sooner than others&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are some regions that won&#039;&lt;/del&gt;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock new tiers until late in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best thing &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do is &lt;/del&gt;focus on both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Watson and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Badlands areas first. They both unlock their second tiers at street cred levels four and five and their third tier at eight &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eleven respectively&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means that their third tiers open up before most other regions even unlock their second tier&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Work through these missions first &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build up cred and earn cash quic&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important resources to gain from missions though &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cold hard cash&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take any money that they earn during their travels &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy new weapons &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gear&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor to make themselves much more capable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there are many different ways to collect cash throughout Cyberpunk 2077 &lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side gigs are some of the simplest &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fastest ways to do so. This guide shows players the best side gigs for making mo&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One thing that the romance system in Cyberpunk 2077 does well is make players think about their dialogue options. Because &lt;/ins&gt;there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designated romance meter or symbols indicating that a dialogue option progresses &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relationship&lt;/ins&gt;, players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really have to think about how &lt;/ins&gt;they want to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respond. Relationships in Cyberpunk 2077 behave similarly &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how relationships in real life work. Players actually have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know someone &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain their trust before forming a romantic relationship. Relationships in Cyberpunk can also be gender-locked &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no obvious indication except how a character responds. Judy will reject male V’s flirtatious dialogue options because she’s attracted to women. Players won’t find &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out unless &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know beforehand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get rejected&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or pay attention &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how Judy behaves throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Cyberpunk 2077 ** has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast world with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of interesting characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While V can be an interesting character based &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choices made by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain development choices - like Lifepath-specific tutorials - could’ve added to the character’s uniqueness&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rushed released hindered what could’ve made &lt;/ins&gt;Cyberpunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s V &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T he Witcher &#039;s Geralt : an iconic CD Projekt Red protagon&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallout 4 included &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option of base building&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which most people definitely scoffed at when it was introduced &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter is that this mechanic is genuinely addictive&lt;/ins&gt;, with players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unwittingly sinking hours &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this mecha&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Takemura is one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many important characters &lt;/ins&gt;in Cyberpunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077’s storyline. Players first meet Takemura in Act 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as he is the one who saves V from the junkyard&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Takemura spends his time throughout &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying to meet with Hanako Arasaka and tell her &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truth about Saburo &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yorin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is possible that CD Projekt &lt;/ins&gt;Red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will add additional romance options as part of paid DLC content&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This wouldn’t be the first time it’s been done&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as both the Blood &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wine &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heart of Stone DLCs for The Witcher 3: Wild Hunt added more romance options for protagonist Geralt. It &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also possible that more options can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added with free DLCs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While some fans may be satisfied with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;romance options already available &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**[https://Q8101.com/ Cyberpunk 2077 patch Notes] 2077 ** , one can never have too many opti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gunslinger builds require players to put most of their points in Body, Reflexes, and Cool. This should help players land more critical hits and avoid most damage. Players who want to use shotguns or machine guns should also invest points into Technical Ability so they can craft more powerful weapons . For shotguns and machine guns, Body and Technical Ability will be most important. For handguns, Reflexes and Cool will be most import&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Corporate Lifepath starting point begins with V vomiting in the restroom&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stress of life as an employee of __ Cyberpunk 2077 &#039;s Arasaka corporation . They are called into the office of their boss, Arthur Jenkins, and tasked with killing his boss, Susan Abernathy. V reluctantly agrees and goes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meet longtime friend Jackie to talk about completing the job. However, before the two can do anything, V is apprehended by Susan&#039;s agents and relieved &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duty as an Arasaka employee, leaving V with nothing but a chance to start o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Merciless - (Requires Cold Blood level 20) Increases critical chance by 10% and critical damage by 25% while Cold Blood &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is also increased one percent critical chance and three percent critical damage per perk le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stakes &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Every Breath You Take&quot; are unusually high: if Blue Moon calls the mission off, or if V identifies &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong stalker, Blue Moon &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be killed later. The scene in the crowd is incredibly tense&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even at higher levels, the fight at the end can be quite difficult. This quest is sure to stick with V for a long &lt;/ins&gt;t&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stealth is an incredibly useful skill tree within **Cyberpunk 2077 ** , which can make or break specific types of builds . Choosing to fully focus on stealth can make a great soloist or pacifist character if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player wishes to simply sneak on by&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, it is also a powerful glass cannon &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those who choose &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use its extra dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In this case, within the Cool attribute, we will &lt;/ins&gt;focus on both the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stealth &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cold Blood branches&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Within the Reflexes attribute, all the focus will be put on the Assault branch&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the player would instead like to focus on being a Netrunner they should look into the Intelligence attribute, or if they wish &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play a sort of ninja the Blades section of Reflexes should suff&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first things players should look into while making any build &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the attributes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each attribute can be broken down into either two or three branches that are packed with specific perks. This &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead the player &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build a unique &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when arming and armoring V&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should focus on items that increase critical chance &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical damage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should avoid mods like silencers that reduce damage dealt. They should also invest in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberware Trajectory Analysis, which increases headshot bonus damage by 50%, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Synaptic Accelerator, which slows time when a player enters com&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>107.173.211.250</name></author>
	</entry>
	<entry>
		<id>https://cdl.ngo/index.php?title=The_Best_Gunslinger_Build_In_Cyberpunk_2077&amp;diff=32114&amp;oldid=prev</id>
		<title>196.242.114.217: Utworzono nową stronę &quot;&lt;br&gt;From a design perspective, there&#039;s no difference between this and the other Type-66 cars, except for one pretty major thing. This car takes all those gray colors and makes them black. As players unravel the mysteries of Night City , they may sometimes want to be as dark as the city itself, and the Cthulu is the car to make that hap&lt;br&gt;&lt;br&gt; &lt;br&gt;The Herrera Outlaw is the perfect vehicle for showing off wealth, allowing V to drive up to the Afterlife and prove wit…&quot;</title>
		<link rel="alternate" type="text/html" href="https://cdl.ngo/index.php?title=The_Best_Gunslinger_Build_In_Cyberpunk_2077&amp;diff=32114&amp;oldid=prev"/>
		<updated>2026-07-02T11:57:11Z</updated>

		<summary type="html">&lt;p&gt;Utworzono nową stronę &amp;quot;&amp;lt;br&amp;gt;From a design perspective, there&amp;#039;s no difference between this and the other Type-66 cars, except for one pretty major thing. This car takes all those gray colors and makes them black. As players unravel the mysteries of Night City , they may sometimes want to be as dark as the city itself, and the Cthulu is the car to make that hap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Herrera Outlaw is the perfect vehicle for showing off wealth, allowing V to drive up to the Afterlife and prove wit…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;From a design perspective, there&amp;#039;s no difference between this and the other Type-66 cars, except for one pretty major thing. This car takes all those gray colors and makes them black. As players unravel the mysteries of Night City , they may sometimes want to be as dark as the city itself, and the Cthulu is the car to make that hap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Herrera Outlaw is the perfect vehicle for showing off wealth, allowing V to drive up to the Afterlife and prove with just 4 wheels that they&amp;#039;re one of the hottest mercs on the market right now. The Herrera Outlaw might not have the best top speed of the vehicles featured past this one, but it&amp;#039;s stylish , and features great traction and handling to dominate through the Streets of Night City, just don&amp;#039;t take it for a joyride out to the Badlands, as said traction keeps this vehicle low to the ground to feel every b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Price: 52,000eb &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Jen Rowley is a Quadra Type-66 that has a unique paint job. With orange colors and the number 01 emblazoned on the side, this car was clearly meant for racing. It’s an odd choice for a mustang and, as a result, ranks a bit lower when compared to other Quadra cars in Cyberpunk 2077 . For players who like this unique paint job, however, it can be bought in Santo Domi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Gunslinger build uses high firepower and the Body, Cool, and Reflexes attributes to improve their guns. Players will be using either power pistols or shotguns for this build, and they will want to focus on damage per shot, not DPS, and perform headshots and shots to other weak points. If players would prefer turning V into a cybernetically enhanced cowboy sharpshooter, they can use skills, attributes, and perks to build the perfect gunslinger in Cyberpunk 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are a lot of side gigs throughout [https://q8101.com/ Cyberpunk 2077 Weapons] 2077 and each type of mission will require different skills to complete, and will in turn give players differing rewards for their trouble. These missions are entirely optional and players will find them in every single region. Side gigs are marked by a question mark on the map, and the Fixer associated with the mission will call the player when they are approached. This will give players the details of said mission before allowing them to choose whether or not to take it. There are 69 side gigs spread throughout Night City and each one fits into six different categor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When exploring the world of Night City in **Cyberpunk 2077 ** , players have a wide array of different activities and missions to check out and complete. Not only are there the main story missions of the game, but players can also do side missions for the NCPD or many of the different NPCs in the world. By completing these quests they will receive things like street cred, gear, and experience poi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Collectibles All Wellsprings Hidden Gem Locations All Downtown Hidden Gem Locations All Charter Hill Hidden Gem Locations All Red Peaks Hidden Gem Locations All Kabuki Hidden Gem Locations All Little China Hidden Gem Locations All Northside Hidden Gem Locations All Japantown Hidden Gem Locations All Corpo Plaza Hidden Gem Locat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Video game marketing is already tricky for consumers to navigate. They, and even I, sometimes have to parse out what is true and what is too good to be true. There are very few AAA games that keep all their promises and live up to their marketing materials. Figuring out where the scripted trailer ends and the real gameplay begins is key to being an informed consumer in the gaming indus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gunslinger builds require players to put most of their points in Body, Reflexes, and Cool. This should help players land more critical hits and avoid most damage. Players who want to use shotguns or machine guns should also invest points into Technical Ability so they can craft more powerful weapons . For shotguns and machine guns, Body and Technical Ability will be most important. For handguns, Reflexes and Cool will be most import&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Work Certain Regions First - As mentioned earlier, the only way to unlock new tiers of side gigs is to earn street cred. The downside though is that certain regions in the game will unlock additional tiers sooner than others, and there are some regions that won&amp;#039;t unlock new tiers until late in the game. The best thing for players to do is focus on both Watson and the Badlands areas first. They both unlock their second tiers at street cred levels four and five and their third tier at eight and eleven respectively. This means that their third tiers open up before most other regions even unlock their second tier. Work through these missions first to build up cred and earn cash quic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most important resources to gain from missions though is cold hard cash. Players will be able to take any money that they earn during their travels and buy new weapons , gear, and armor to make themselves much more capable. While there are many different ways to collect cash throughout Cyberpunk 2077 , the side gigs are some of the simplest and fastest ways to do so. This guide shows players the best side gigs for making mo&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>196.242.114.217</name></author>
	</entry>
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