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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Wersja z 23:39, 29 kwi 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linia 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it ends up happening or not&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t seem like &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be forgetting about the game anytime soon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite much criticism pointed towards Microsoft&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party games &lt;/del&gt;[https://Seaofthievesfans.com&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ &lt;/del&gt;Sea &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online guide&lt;/del&gt;|https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seaofthievesfans&lt;/del&gt;.com/] of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has always proven to be a bright spot in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public eye&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game set &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature &lt;/del&gt;cross-play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between Xbox and PC &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a step most gamers &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agree is in the right direction&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s now all up to Microsoft &lt;/del&gt;and Rare to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure smooth sail&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial reaction to The Last of Us 2 &#039;s absence was &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of concern &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its development status&lt;/del&gt;, that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least, doesn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear to be an issue&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony president Shuhei Yoshida went on record after the E3 2017 presentation &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saying &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation held back on its E3 presence in order to make both its Tokyo Game Show and PlayStation Experience conferences more exciting. Given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that Yoshida was likely cognizant about how much buzz the lack of The Last of Us 2 was generating within the PlayStation fan base, it seems as though fans of Joel and Ellie won&#039;t have to wait until 2018 to receive some more significant news about Naughty Dog&#039;s second crack at a post-apocalyptic adventure ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, we all know &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;didn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t happen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other titles got their time in the remake spotlight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including an exciting new 3DS game in Metroid: Samus Returns &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was no mention &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo&#039;s generational fighting IP&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That &lt;/del&gt;could be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due in part to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprising success of ARMS &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that initially existed as an afterthought in the Switch&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early launch lineup previews thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breath of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild but has quickly gained steam as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viable new IP &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own right&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been so hard to just throw together a teaser &lt;/del&gt;for 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves is an Xbox One and Windows 10 exclusive with no currently announced release window&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it is part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&#039;s Play Anywhere program &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expect more information on Sea of Thieves in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;months to c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content mentioned in the post&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most interesting may come in the form several mentions of the Order of Souls quests&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Order of Souls is one of the three announced factions for the &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside The Gold Hoarders and The Merchant Alliance. During the closed beta&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only faction available was the Gold Hoarders but fans could soon be off battling skeleton pirates &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Order &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves gameplay shown yet &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not necessarily what &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirety of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game will deliver, Rare didn&#039;t want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just leave fans with an idea of what the game will &lt;/del&gt;be. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As such&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare didn&#039;t give any promises on that front&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;merely stating &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the team is working very hard and Sea of Thieves is growing closer &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its vision every &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And the cinematic trailer for Sea of Thieves does promise quite a bit more than what Rare was able to show today&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure hunting on land and under the sea&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat &lt;/del&gt;between &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ships using both cannons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pistols&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and swords, adventuring on islands into hidden places, and encountering both enemy pirates and supernatural fiends like skeletons. And sprinkled throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer is gold, treasure chests&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;struggle &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control such riches. And that&#039;s all layered under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;social experience that&#039;s at the heart of Sea of Thiev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;New game mechanics are also mentioned in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post. Behavior and combat effects are &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added to the large kraken battles featured &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game. Tweaks are also being done &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy difficulty&lt;/del&gt;, with more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty ranks being added to skeleton enem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft also claims that 2016 will be even bigger for Xbox . As we look ahead to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest games that are in store for Xbox gamers next year&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becomes apparent that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;execs at Xbox aren&#039;t just blowing smoke&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These five games &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular have caught our eye as Xbox One exclusives that &lt;/del&gt;have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most potent&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The relative lack &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay shown compared to ways players can interact in basic ways was intentional, however. Rare would later state that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still mid&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development on many gameplay systems&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that the team is so excited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that everyone wants to show what&#039;s reasonable. For example &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island adventuring, the customization features&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important perhaps -- &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot, are still &lt;/del&gt;in-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development systems&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those features will be shown as soon as they&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re ready&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Rare intends to be as transparent as &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be going forw&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves , the forthcoming Microsoft exclusive &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is being pitched as a games as a service-style game. Publisher Microsoft sees &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the sort of game that &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will want to keep coming back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month after month&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It comes as little surprise then, that like so many other games as a service, Sea of Thieves will also include microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t the &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time that Rare has talked about cross-play for &lt;/ins&gt;[https://Seaofthievesfans.com Sea &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of &lt;/ins&gt;Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collectibles&lt;/ins&gt;|https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seaofthievesfans&lt;/ins&gt;.com/] of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, however. Earlier this year, when Rare first activated &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed alpha on PC&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team decided &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try out &lt;/ins&gt;cross-play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just to see how it felt. Executive Producer Joe Neate called the experience &quot;magical&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; explaining that it led him to question why any game &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;split player bases&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But questions about balance &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fairness prevented &lt;/ins&gt;Rare &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, Microsoft also claims that 2016 will be even bigger for Xbox . As we look ahead to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest games &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are in store &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox gamers next year&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it becomes apparent &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the execs &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox aren&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just blowing smoke&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These five games in particular have caught our eye &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One exclusives &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most potent&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft has officially announced &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s multiplayer pirate action game Sea of Thieves will feature cross-play between Xbox One and PC&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The announcement came during today&#039;s Xbox Gamescom livestream, which included &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new trailers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few announcements&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and concluded with the launch &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One X pre-orders&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But cross-play for Sea of Thieves &lt;/ins&gt;could be the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest surprise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the &lt;/ins&gt;game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed technical alpha implementing the feature, effective immediat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio wants to offer &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balanced experience that&#039;s equal &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost every facet&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In practice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that means a game with full feature parity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but more than that &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means an equal playing field from day one. So Rare also says they&#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early &lt;/ins&gt;2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logan: To maybe explain a bit more about what our mission was, we started off with a treasure map in our possession that clued us in to an island that we should travel to. After consulting our sea chart in the lower deck &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our ship&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we set sail in the direction &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our supposed treasure&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And that’s when we hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After years &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remastering their classic games, working on Kinect-only titles, and making Avatars&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare is finally back with their biggest game since 2008&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in question&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will allow players to carve out their own unique tales on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high seas &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friends in a pirate-themed multiplayer adventure. Fans responded well to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2015 Sea of Thieves trailer , so hopefully we see more &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare&#039;s next game sooner rather than la&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things we’re very aware &lt;/ins&gt;of is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balancing &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After running some recent tests&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we found &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC players were 4&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5% more efficient at killing skeletons than Xbox players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this feels close enough &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s something we’ll continue &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monitor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvP &lt;/ins&gt;between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platforms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or more importantly device input&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big focus point for us as a Design team&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already we’ve been working closely with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Experience team &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guns work &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better balanced for cross play. We’ve put &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bunch &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;telemetry around this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the change to guns it’s made them feel tonally so much &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tomas: This is where my one problem with what we played of Sea of Thieves arose. While Noah, Logan, and Azario manned the ship&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was tasked with guarding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supposedly could sabotage us on our way back. Unfortunately, this never happened so I was just stuck standing around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last couple minutes of our demo&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I am worried that there will be periods &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game where certain crew members won’t &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything to do, making &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience realistic, albeit boring for t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As is the case with Quantum Break , one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest Xbox One exclusives coming next year &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from a third&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party studio. Platinum Games is developing a new action RPG called Scalebound &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will allow gamers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skies on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backs of dragons&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle enemies with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help of friends &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player co-op&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scalebound &lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Gamescom 2015 trailer impressed many&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and hopefully Platinum Games &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stick the landing when the game releases next y&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>206.217.138.86</name></author>
	</entry>
	<entry>
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		<title>MathiasChestnut o 21:30, 29 kwi 2026</title>
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		<updated>2026-04-29T21:30:47Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linia 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reload is another contributor &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pace&lt;/del&gt;, especially &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since guns are single shot &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can’t walk around with multiple musket balls already loaded&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead they have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reload after each shot which potentially leaves them vulnerable &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;att&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies and creatures, some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which have already been featured in trailers &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game . The data implies &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the full game will feature bats&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chickens, fish, parrots, pigs, seagulls, sharks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and snakes. It&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s not currently known if parrots will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tamable, allowing pirates to mount a feathered companion &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their shoulders &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they guzzle down some grog. The datamine also reveals &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mermaids will not always be friendly like they are &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta, and &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kraken will wrap its tentacles around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship in a manner which will likely require the crew &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work together quickly in order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contrary to the silence &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surrounded &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves &lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2015 debut , Rare has made sure &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hammer home &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price model &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title this time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure no ill-conceived rumors float around Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves this time. Microsoft &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experimented with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of free-to-play multiplayer business models with &lt;/del&gt;its own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles, but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With heavy hitters released such as Forza Motorsport 6 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halo 5: Guardians , Rise of the Tomb Raider , and more&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s a claim that&#039;s &lt;/del&gt;hard to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;argue w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft also claims &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2016 will be even bigger for Xbox &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As we look ahead &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the biggest games that are in store &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox gamers next year, it becomes apparent that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;execs at Xbox aren&#039;t just blowing smoke. These five games in particular have caught our eye as &lt;/del&gt;Xbox One &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exclusives that have the most potent&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What do you think about &lt;/del&gt;Sea of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not being free-to-play? Is &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fair for developers to still take this approach to multiplayer content, or has the era &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paid multiplayer business models started to fade away? Let us know &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comments be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Which Xbox One exclusives are you looking forward to next year? Are you interested &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other games not listed here&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as Keiji Inafune&#039;s ReCore ? Are you looking forward to some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console exclusive indie titles hitting Xbox One next year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Below &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cuphead ? Sound &lt;/del&gt;off &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the comments below and talk &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us about all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting games coming to Xbox One in 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naturally, then, gamers have been eager to find out exactly what &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online component of &lt;/del&gt;Sea of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; multiplayer would entail. Unfortunately, those expecting that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title would be free-to-play once initially purchased are going to be sorely disappointed. [https://Seaofthievesfans.com/ Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves cheats|https://seaofthievesfans.com/] of Thieves design director Gregg Mayles shot down &lt;/del&gt;the idea of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free multiplayer experience in an interview &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eurogamer at E3 2016 yester&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent release &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Xbox One S, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the impending &lt;/del&gt;launch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Project Scorpio&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox fans have plenty to look forward to this year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, with Microsoft &quot;very focused&quot; &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-party titles &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems Xbox &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving gamers plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pay attent&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The beta &lt;/del&gt;for Sea of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happened recently&lt;/del&gt;, and to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not many people&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprise, dataminers got a hold of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data. What perhaps was not expected is what they found hidden beneath &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many gamers have been asking about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility of customizing their galleons, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it looks there &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a variety of ways &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do this &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/del&gt;game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Files have been found for a healthy selection &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hulls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called &quot;Old Bettsy&quot;. The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sail under. As expected, player customization will also be much more in-depth, with a healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While five years might &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little optimistic &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hasn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released yet, Sea of Thieves remains one of the most exciting &lt;/del&gt;Xbox One &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and PC &lt;/del&gt;exclusives &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizon, and if it fulfills the promise it has shown in recent gameplay demonstrations, Mayles just might get his wish after &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below will challenge &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a mysterious&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomly&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generated island where exploration&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovery, and survival are at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forefront of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience. The &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is said &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer a Dark Souls level of danger &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intrigue with its combat, which by itself will continue to garner incredible attention until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s release later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With E3 coming up next month&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undoubtedly &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many more Xbox exclusive titles revealed. As mentioned above&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox has committed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering plenty of first-party games, which means Xbox fans have a lot to look forward to both now and in the coming ye&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it ends up happening or not, it doesn&#039;t seem like players are going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be forgetting about the game anytime soon. Despite much criticism pointed towards Microsoft&#039;s first party games [https://Seaofthievesfans.com/ Sea of Thieves online guide|https://seaofthievesfans.com/] of Thieves has always proven &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a bright spot in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public eye&lt;/ins&gt;, especially &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the game set to feature cross-play between Xbox &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC , a step most gamers would agree is in the right direction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s now all up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft and Rare &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure smooth sail&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial reaction to The Last &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us 2 &#039;s absence was that &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concern &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its development status, &lt;/ins&gt;that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t appear to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an issue. Sony president Shuhei Yoshida went &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;record after the E3 2017 presentation &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saying &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation held back on its E3 presence &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order to make both its Tokyo Game Show and PlayStation Experience conferences more exciting. Given &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yoshida was likely cognizant about how much buzz &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of The Last of Us 2 was generating within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation fan base, it seems as though fans of Joel and Ellie won&#039;t have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait until 2018 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive some more significant news about Naughty Dog&#039;s second crack at a post-apocalyptic adventure ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, we all know &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;didn&#039;t happen. While some other titles got their time in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remake spotlight, including an exciting new 3DS &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Metroid: Samus Returns , there was no mention &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s generational fighting IP. That could be due in part &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprising success &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARMS , a game that initially existed as an afterthought in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Switch&#039;s early launch lineup previews thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breath &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wild but &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly gained steam as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viable new IP in &lt;/ins&gt;its own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been so &lt;/ins&gt;hard to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just throw together a teaser for 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boasting a star-studded cast &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After a number of delays, Quantum Break is finally set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/ins&gt;for the Xbox One &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on April 5th, 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an Xbox One and Windows 10 exclusive with no currently announced release window, though &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is part of Microsoft&#039;s Play Anywhere program . Expect more information on Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;months to c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of content mentioned &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the post&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most interesting may come in the form several mentions of the Order of Souls quests. Order of Souls is one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three announced factions for the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside The Gold Hoarders &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Merchant Alliance. During the closed beta, the only faction available was the Gold Hoarders but fans could soon be &lt;/ins&gt;off &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battling skeleton pirates &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Order of So&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;the Sea of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay shown yet is not necessarily what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirety &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game will deliver, Rare didn&#039;t want to just leave fans with an &lt;/ins&gt;idea of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what the game will be. As such, Rare put together &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cinematic trailer to go along &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay. This cinematic trailer captures what Rare intends Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves to grow into between now &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;launch, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whenever that may be&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare didn&#039;t give any promises &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that front&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;merely stating that the team &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;working very hard and Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves is growing closer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its vision every &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And the cinematic trailer &lt;/ins&gt;for Sea of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does promise quite a bit more than what Rare was able to show today. Treasure hunting on land and under the sea, combat between ships using both cannons, pistols, and swords, adventuring on islands into hidden places, and encountering both enemy pirates and supernatural fiends like skeletons. And sprinkled throughout the trailer is gold, treasure chests&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the struggle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control such riches. And that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all layered under &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;social experience that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart of Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thiev&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New game mechanics are also mentioned in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post. Behavior &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat effects &lt;/ins&gt;are to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be added to the large kraken battles featured &lt;/ins&gt;in the game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tweaks are also being done &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy difficulty&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more difficulty ranks being added &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skeleton enem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, Microsoft also claims that 2016 will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even bigger for Xbox . As we look ahead to the biggest games that are in store &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox gamers next year, it becomes apparent &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the execs at Xbox aren&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just blowing smoke. These five games in particular have caught our eye as &lt;/ins&gt;Xbox One exclusives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most potent&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The relative lack of gameplay shown compared to ways &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can interact in basic ways was intentional&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however. Rare would later state that the game is still mid&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development on many gameplay systems&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team is so excited to show &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that everyone wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show what&#039;s reasonable. For example the island adventuring, the customization features, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important perhaps -- &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still in-development systems. Those features &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shown as soon as they&#039;re ready&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Rare intends &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be as transparent as can be going forw&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MathiasChestnut</name></author>
	</entry>
	<entry>
		<id>https://cdl.ngo/index.php?title=Xbox_One_s_5_Most_Exciting_Upcoming_Exclusives&amp;diff=6785&amp;oldid=prev</id>
		<title>206.217.138.86: Utworzono nową stronę &quot;&lt;br&gt;Having to reload is another contributor to the pace, especially since guns are single shot and players can’t walk around with multiple musket balls already loaded. Instead they have to reload after each shot which potentially leaves them vulnerable to att&lt;br&gt;&lt;br&gt; &lt;br&gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trail…&quot;</title>
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		<updated>2026-04-29T17:17:06Z</updated>

		<summary type="html">&lt;p&gt;Utworzono nową stronę &amp;quot;&amp;lt;br&amp;gt;Having to reload is another contributor to the pace, especially since guns are single shot and players can’t walk around with multiple musket balls already loaded. Instead they have to reload after each shot which potentially leaves them vulnerable to att&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trail…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Having to reload is another contributor to the pace, especially since guns are single shot and players can’t walk around with multiple musket balls already loaded. Instead they have to reload after each shot which potentially leaves them vulnerable to att&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game . The data implies that the full game will feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It&amp;#039;s not currently known if parrots will be tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are in the beta, and that the Kraken will wrap its tentacles around the ship in a manner which will likely require the crew to work together quickly in order to surv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary to the silence that surrounded the game after Sea of Thieves &amp;#039; E3 2015 debut , Rare has made sure to hammer home the price model of the title this time to ensure no ill-conceived rumors float around Sea of Thieves this time. Microsoft has experimented with a number of free-to-play multiplayer business models with its own titles, but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&amp;#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it&amp;#039;s a claim that&amp;#039;s hard to argue w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moreover, Microsoft also claims that 2016 will be even bigger for Xbox . As we look ahead to the biggest games that are in store for Xbox gamers next year, it becomes apparent that the execs at Xbox aren&amp;#039;t just blowing smoke. These five games in particular have caught our eye as Xbox One exclusives that have the most potent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What do you think about Sea of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content, or has the era of paid multiplayer business models started to fade away? Let us know in the comments be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Which Xbox One exclusives are you looking forward to next year? Are you interested in other games not listed here, such as Keiji Inafune&amp;#039;s ReCore ? Are you looking forward to some of the console exclusive indie titles hitting Xbox One next year, like Below and Cuphead ? Sound off in the comments below and talk with us about all the exciting games coming to Xbox One in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Naturally, then, gamers have been eager to find out exactly what the online component of Sea of Thieves &amp;#039; multiplayer would entail. Unfortunately, those expecting that the title would be free-to-play once initially purchased are going to be sorely disappointed. [https://Seaofthievesfans.com/ Sea of Thieves cheats|https://seaofthievesfans.com/] of Thieves design director Gregg Mayles shot down the idea of a free multiplayer experience in an interview with Eurogamer at E3 2016 yester&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the recent release of the Xbox One S, and the impending launch of Project Scorpio, Xbox fans have plenty to look forward to this year. Additionally, with Microsoft &amp;quot;very focused&amp;quot; on first-party titles , it seems Xbox is giving gamers plenty of reason to pay attent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beta for Sea of Thieves happened recently, and to not many people&amp;#039;s surprise, dataminers got a hold of the game&amp;#039;s data. What perhaps was not expected is what they found hidden beneath the sea of c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called &amp;quot;Old Bettsy&amp;quot;. The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag to sail under. As expected, player customization will also be much more in-depth, with a healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While five years might be a little optimistic for a game that hasn&amp;#039;t released yet, Sea of Thieves remains one of the most exciting Xbox One and PC exclusives on the horizon, and if it fulfills the promise it has shown in recent gameplay demonstrations, Mayles just might get his wish after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Below will challenge players with a mysterious, randomly-generated island where exploration, discovery, and survival are at the forefront of the experience. The game is said to offer a Dark Souls level of danger and intrigue with its combat, which by itself will continue to garner incredible attention until the game’s release later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With E3 coming up next month, there will undoubtedly be many more Xbox exclusive titles revealed. As mentioned above, Xbox has committed to offering plenty of first-party games, which means Xbox fans have a lot to look forward to both now and in the coming ye&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>206.217.138.86</name></author>
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