Destiny 2: Best Fusion Rifles Ranked: Różnice pomiędzy wersjami

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(Utworzono nową stronę "<br>Fatebringer is a Legendary 140 RPM Adaptive Frame Kinetic Hand Cannon that, while also being a great PvE weapon, is a fantastic choice for players looking to score a great Hand Cannon for PvP. Fatebringer can only be obtained from the Vault of Glass raid on Templar and Gatekeeper encounters, but, after it's earned the first time, Fatebringer can be acquired from secret chests throughout the raid. While Fatebringer has many perks that it can possibly drop with,…")
 
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<br>Fatebringer is a Legendary 140 RPM Adaptive Frame Kinetic Hand Cannon that, while also being a great PvE weapon, is a fantastic choice for players looking to score a great Hand Cannon for PvP. Fatebringer can only be obtained from the Vault of Glass raid on Templar and Gatekeeper encounters, but, after it's earned the first time, Fatebringer can be acquired from secret chests throughout the raid. While Fatebringer has many perks that it can possibly drop with, only a few are really viable for PvP. Additionally, players can earn a Timelost Fatebringer from Master Vault of Glass ra<br> <br>Destiny 2's Festival of the Lost is back in Season of the Lost, complete with a rather large overhaul from previous years. Instead of clearing out sections of the Haunted Forest for loot, Guardians will now be exploring Haunted Lost Sectors for Candy and weap<br><br> <br>Taken Hobgoblins are already tough opponents. They deal serious damage from afar and launch a swarm of projectiles towards you when they take damage. Overload Taken Hobgoblins are their final form, launching these projectiles much more frequently while dealing an immense amount of damage with their sniper ri<br><br> <br>Like most Overload Champions in Destiny 2, they're fairly easy to counter once you get into a rhythm. But landing that first stun can be an issue since any damage they take will spawn projectiles, and their sniper can one-shot you in GM content if you lack damage resistance mods. Bring an Overload weapon with some explosive perk to make these enemies far easier to coun<br><br> <br>The Brightest Things We Know , a science-fantasy RPG by Briar Sovereign currently in early development, takes the same cues from Destiny as LIGHT , but uses the Forged In The Dark tabletop RPG ruleset to tell stories about a far-future group of exiles that reside in massive space-faring Foundry Ships, protected from empires alien and human by a group of elite warriors called "Stars." To create their "Star" PCs, players of The Brightest Things We Know choose from a selection of character Playbooks patterned after different Constellations in the Zodiac. The core gameplay loop of The Brightest Things We Know sessions alternates between "Strike" Phases where a "Cluster" of "Stars" complete missions and contend with the enemies of the Foundry Ships, and "Ship Phases" where PCs rest, recuperate, and cash in the resources/data they've acquired in order to gain new equipment and weap<br><br> <br>The enemies of the Traveler in Destiny are equally unique and dangerous. Factions like the Hive focus on swarming the player with melee enemies and suppressive fire, while another faction like the Vex uses time itself to manipulate the flow of bat<br><br> <br>The character arc of a PC in The Brightest Things We Know is tied to the theme of Memory; as a campaign progresses, a PC recalls more and more details of their former life before their death and resurrection as a "Star," losing access to their Witness-granted celestial powers if they remember too much. Thematically, The Brightest Things We Know is also a lot more anti-authoritarian in tone than the _[https://criducol.com/ Destiny 2 beginner guide] _ franchise , with the "Stars" using their powers to both protect the Foundry Ships from hostile aliens and overturn the authority of human empires and oligarch<br><br> <br>As for perks, this is the only 540 RPM Pulse that can roll with Rangefinder , giving this weapon a noticeable range buff. This can be paired with classics like Multikill Clip, Frenzy, or Dragonfly to enhance this weapon's lethality. Jurassic Green can also get High-Caliber Rounds to inflict an absurd amount of flinch against opposing Guardians. Overall, Jurassic Green is a powerful PvP Pulse Rifle that has an effective range that most 540s dream of having. For PvE, this is a solid replacement for Gridskip<br><br> <br>VS Gravitic Arrest, in a similar fashion to Telesto, benefits from being both a fusion rifle and doing Void damage, making it a must-have for the duration of Episode Heresy. Obtained from the Vesper's Host dungeon, VS Gravitic Arrest rolls with the Bray Legacy origin trait, which allows it to consistently refund ability energy, making it a great general-use wea<br><br> <br>We decided to include the Cabal and Taken variants of the Phalanx enemy for one reason: they both use shields. These shields will bend the laws of physics to fling you towards a wall at the speed of sound if you get too cl<br><br> <br>Destiny and Warframe, two parallel multiplayer FPS games developed by Bungie Studios and Digital Extremes respectively, wound up popularizing both the gameplay of looter shooters and the post-apocalyptic science fantasy settings frequently seen in later games like Anthem or Outrider . In Destiny and Destiny 2 , players __ take on the roles of immortal Guardians with power over Light who protect the Last City of humanity from hostile alien creatures and explore the ruins of a long-lost Golden Age among the worlds and moons of the Solar System. Warframe is also set in a post-apocalyptic far-future Solar System, but but players in the shoes of the Void-empowered Tenno, controllers of cyber-organic ninja suits who conduct missions of assassination and subterfuge among the remnant factions of a highly prosperous and incredibly oppressive emp<br>
<br>Jurassic Green is a reprised version of the Lincoln Green from Year 1 of Destiny 2. It's a 540 RPM Solar Pulse Rifle with exceptionally high stability and aim assist. If you've used Gridskipper from last season, this weapon feels very similar. Unlike its Y1 counterpart, this variant rolls scopes instead of barr<br><br> <br>Cover the other shield type with your Heavy weapon of choice. If you plan to run Eriana's for your Energy, consider using a Linear Fusion Rifle . Tarantula can break Arc shields, although its perk pool is far from stellar. If you can get away with using an Arc subclass, use Reed's Regret or Threaded Nee<br><br> <br>The first room in the ship is guarded by an Ogre major and fodder Hive units. If you're at or under 1,290 Power, you might want to take this part somewhat slow. Kill all of the enemies as you see fit. You'll find the third beacon in the next room. Activate it to start the boss fi<br><br> Best Roll: Shoot To Loot or Subsistence and Incandescent <br><br>Since it's not an Exotic and not limited to a set of perks, there are a few rolls players should focus on getting for this Solar trace rifle. For battery, Projection Fuse or Tactical Battery are both great. Then, Shoot to Loot or Subsistence. And finally, for the last slot, Incandescent and Demolitionist are great options. It's definitely a PVE weapon above all, and even then, it's unlikely it will see much use given the weak state of trace rifles in the first pl<br><br> <br>Hive ships will spawn waves of enemies throughout this section, most of which are Acolytes and Knights. Partway through the defense section, a Hive portal will open that will spawn two Wizard majors. They're fairly easy to kill, but these Wizards will give way to two Orgres and, eventually, an Unstoppable Ogre . Particle Deconstruction and an Exotic Fusion/LFR can easily eliminate the Ogre. Clear out the enemies to collapse the Hive portal. Run through the portal frame to find the path forw<br><br> <br>Thanks to the presence of Voltshot in the fourth column, Plug One.1 has latent champion stunning abilities, as well as the capacity to clear a room with ease. If a player prefers a more standard damage set-up, Reconstruction and Controlled Burst allow Plug One.1 to function as a competitive damage option. However, to get the most out of its potential, Feeding Frenzy and Voltshot are the way to<br><br> <br>One type of weaponry that's often forgotten among players is trace rifles. These weapons are so rare that all of them are in fact Exotic-tier weapons, found through various quests or through random Exotic engram drops. Despite being a bit niche, they are grossly underrated in Destiny 2 , and some of them have surprising potent<br><br> <br>Spectral Pages can be found by completing any activity in [https://criducol.com/ destiny 2 exotics] 2. Ritual activities—Vanguard Strikes, Crucible, and Gambit—drop four pages. Haunted Lost Sectors can drop up to seven Spectral Pages a run. You can convert these Spectral Pages into Manifest Pages by completing Haunted Lost Sector runs, unlocking exclusive lore entries tied to this ev<br><br> <br>The character arc of a PC in The Brightest Things We Know is tied to the theme of Memory; as a campaign progresses, a PC recalls more and more details of their former life before their death and resurrection as a "Star," losing access to their Witness-granted celestial powers if they remember too much. Thematically, The Brightest Things We Know is also a lot more anti-authoritarian in tone than the _Destiny _ franchise , with the "Stars" using their powers to both protect the Foundry Ships from hostile aliens and overturn the authority of human empires and oligarch<br><br> <br>After publishing LIGHT , Spencer Campbell launched a Kickstarter for a stylistically similar RPG called FRAME , intended to be an homage to the setting and gameplay of Warframe . After canceling the FRAME Kickstarter in the wake of some ugly harassment from members of the Warframe fan community, Campbell was inspired to release a System Reference Document for the LUMEN roleplaying system he'd designed, then use the LUMEN rules to create a more elaborate and original RPG called NOVA, currently for sale on itch.<br><br><br> Best Roll: Demolitionist and Headstone <br>Appetence is a unique beast, being the only legendary Stasis damage trace rifle in the game. Despite this, it only really has one use, which is bolstering the power of Stasis builds. With Demolitionist refunding grenade energy, this weapon is the perfect option for Warlocks using a Stasis build focused on Stasis turr<br><br> <br>Interacting with the third beacon will spawn An Xohol, Jaws of Xivu Arath . In essence, this is a giant Hive Knight that becomes invincible while a Wizard major is alive. It'll be vulnerable when it first spawns. Damage it until Xohol reaches 80%<br><br> <br>Eva Levante will also sell masks themed around certain Destiny 2 characters you can purchase for a varying amount of Candy, and there's an Exotic Sparrow named the Headless Horsepower you can obtain if you manage to purchase all six masks from Eva Levante. Doing so will cost 27,300 Ca<br>

Aktualna wersja na dzień 02:59, 5 lip 2026


Jurassic Green is a reprised version of the Lincoln Green from Year 1 of Destiny 2. It's a 540 RPM Solar Pulse Rifle with exceptionally high stability and aim assist. If you've used Gridskipper from last season, this weapon feels very similar. Unlike its Y1 counterpart, this variant rolls scopes instead of barr


Cover the other shield type with your Heavy weapon of choice. If you plan to run Eriana's for your Energy, consider using a Linear Fusion Rifle . Tarantula can break Arc shields, although its perk pool is far from stellar. If you can get away with using an Arc subclass, use Reed's Regret or Threaded Nee


The first room in the ship is guarded by an Ogre major and fodder Hive units. If you're at or under 1,290 Power, you might want to take this part somewhat slow. Kill all of the enemies as you see fit. You'll find the third beacon in the next room. Activate it to start the boss fi

Best Roll: Shoot To Loot or Subsistence and Incandescent

Since it's not an Exotic and not limited to a set of perks, there are a few rolls players should focus on getting for this Solar trace rifle. For battery, Projection Fuse or Tactical Battery are both great. Then, Shoot to Loot or Subsistence. And finally, for the last slot, Incandescent and Demolitionist are great options. It's definitely a PVE weapon above all, and even then, it's unlikely it will see much use given the weak state of trace rifles in the first pl


Hive ships will spawn waves of enemies throughout this section, most of which are Acolytes and Knights. Partway through the defense section, a Hive portal will open that will spawn two Wizard majors. They're fairly easy to kill, but these Wizards will give way to two Orgres and, eventually, an Unstoppable Ogre . Particle Deconstruction and an Exotic Fusion/LFR can easily eliminate the Ogre. Clear out the enemies to collapse the Hive portal. Run through the portal frame to find the path forw


Thanks to the presence of Voltshot in the fourth column, Plug One.1 has latent champion stunning abilities, as well as the capacity to clear a room with ease. If a player prefers a more standard damage set-up, Reconstruction and Controlled Burst allow Plug One.1 to function as a competitive damage option. However, to get the most out of its potential, Feeding Frenzy and Voltshot are the way to


One type of weaponry that's often forgotten among players is trace rifles. These weapons are so rare that all of them are in fact Exotic-tier weapons, found through various quests or through random Exotic engram drops. Despite being a bit niche, they are grossly underrated in Destiny 2 , and some of them have surprising potent


Spectral Pages can be found by completing any activity in destiny 2 exotics 2. Ritual activities—Vanguard Strikes, Crucible, and Gambit—drop four pages. Haunted Lost Sectors can drop up to seven Spectral Pages a run. You can convert these Spectral Pages into Manifest Pages by completing Haunted Lost Sector runs, unlocking exclusive lore entries tied to this ev


The character arc of a PC in The Brightest Things We Know is tied to the theme of Memory; as a campaign progresses, a PC recalls more and more details of their former life before their death and resurrection as a "Star," losing access to their Witness-granted celestial powers if they remember too much. Thematically, The Brightest Things We Know is also a lot more anti-authoritarian in tone than the _Destiny _ franchise , with the "Stars" using their powers to both protect the Foundry Ships from hostile aliens and overturn the authority of human empires and oligarch


After publishing LIGHT , Spencer Campbell launched a Kickstarter for a stylistically similar RPG called FRAME , intended to be an homage to the setting and gameplay of Warframe . After canceling the FRAME Kickstarter in the wake of some ugly harassment from members of the Warframe fan community, Campbell was inspired to release a System Reference Document for the LUMEN roleplaying system he'd designed, then use the LUMEN rules to create a more elaborate and original RPG called NOVA, currently for sale on itch.


Best Roll: Demolitionist and Headstone
Appetence is a unique beast, being the only legendary Stasis damage trace rifle in the game. Despite this, it only really has one use, which is bolstering the power of Stasis builds. With Demolitionist refunding grenade energy, this weapon is the perfect option for Warlocks using a Stasis build focused on Stasis turr


Interacting with the third beacon will spawn An Xohol, Jaws of Xivu Arath . In essence, this is a giant Hive Knight that becomes invincible while a Wizard major is alive. It'll be vulnerable when it first spawns. Damage it until Xohol reaches 80%


Eva Levante will also sell masks themed around certain Destiny 2 characters you can purchase for a varying amount of Candy, and there's an Exotic Sparrow named the Headless Horsepower you can obtain if you manage to purchase all six masks from Eva Levante. Doing so will cost 27,300 Ca