Cyberpunk 2077: 10 Unpopular Opinions According To Reddit
**Cyberpunk 2077 ** has a vast world with a variety of interesting characters. While V can be an interesting character based on choices made by the player, certain development choices - like Lifepath-specific tutorials - could’ve added to the character’s uniqueness. Unfortunately, a rushed released hindered what could’ve made Cyberpunk 's V like T he Witcher 's Geralt : an iconic CD Projekt Red protagon
Keanu Reeves is no doubt one of the strongest marketing points for Cyberpunk 2077 and his role in the game is huge. It's so pervasive that his character literally even tries to take over the players. For some, this might feel like too much and too intrus
Cyberpunk aesthetics aren't hard to achieve, just picture today's excessive socio-economic gap and sprinkle in some cybernetics, neon, and make the companies more powerful, voila! You have a bleak and semi-accurate view of the near fut
The Street Kid starting point involves V helping a bartender named Pepe pay off his debt by stealing a car. Along the way, V meets up with Padre of the Valentinos gang, at which point it’s revealed V just returned to Night City from Atlanta. After a brief altercation with a 6 th Street gang member, Padre gives V his card and drops V off. It’s not known why V left Night City for Atlanta or if they were a part of any of Cyberpunk 2077 's gangs before leav
The archetypical solarpunk city seen in paintings and speculative books mixes advanced technology and sustainable urban ecologies with design motifs from centuries past: Art Nouveau buildings with stained-glass windows and rooftop gardens, bio-engineered tree-buildings, old-fashioned electric trolley cars and blimps, a revival of hand-crafted goods, augmented reality networks, and, of course, solar panels everywhere. Nearly all of these snapshots of solarpunk scenery take place on sunny days, also featuring solar symbolism and bright primary col
Quadra cars often represent the pinnacle of performance in Cyberpunk 2077 . These muscle cars are produced by the fictional New USA-based Quadra company and are some of the most iconic vehicles in the entire game. While they aren’t the fastest, they frequently make the top ten of fastest cars in the g
Night City is a hectic place, and Cyberpunk 2077 makes V feel rushed to find a solution for the ticking time-bomb in their head. Having an opportunity to relax for a moment, watch the futuristic landscape pass by through the window, and get to know V's friends better is pricel
The Corporate Lifepath starting point begins with V vomiting in the restroom, dealing the stress of life as an employee of __ Cyberpunk 2077 's Arasaka corporation . They are called into the office of their boss, Arthur Jenkins, and tasked with killing his boss, Susan Abernathy. V reluctantly agrees and goes to meet longtime friend Jackie to talk about completing the job. However, before the two can do anything, V is apprehended by Susan's agents and relieved of duty as an Arasaka employee, leaving V with nothing but a chance to start o
Other than the three initial starting points and at least one job specific to each Lifepath, the only major gameplay changes that Cyberpunk 2077 's Lifepath choices affect are dialogue options; each Lifepath occasionally gets specific dialogue responses that can provide context to a conversation or give the player an edge in advancing the discussion, just like the skill-based dialogue options. Even V’s Lifepath-specific database info doesn’t provide any useful information t0 help players invest in their Lifepath choice. With unique tutorials centered around each Lifepath, CDPR could’ve provided useful background information about V’s life before Johnny and make each Lifepath matter m
A Corpo-centric Cyberpunk tutorial could focus on V’s time as an Arasaka counterintelligence agent. The tutorial could begin with V on their first day as an Arasaka employee, where the player could be introduced to Arthur and guided through the tutorial with him while learning about what V will do as an agent. Not only would this give players the chance to see the relationship between V and Arthur, but it could also provide important information about Aras
Imagine a Nomad-centric tutorial, where players could begin the game at the Bakkers camp in The Badlands. In a flashback, perhaps, V could remember their time with the Bakkers, letting players go through the tutorial with Willie McCoy and other members of the clan, depending on the skill that’s being worked on. For example, the player could do the melee tutorial with one member of the Bakkers and the stealth tutorial with another. Not only would this allow players to learn Cyberpunk 2077 's basic skills , but it would also give players an idea speaking of who Nomad V was prior to the beginning of the game. Once players complete the tutorial, the original starting point would begin, with V leaving their clan and heading to Night C