PlayerUnknown Expects To Get Sh*t On With His Next Game
From the beginning, our first map (Erangel) was a combination of in-house work at our HQ in Korea, some direct purchasing of assets, and outsourced art work from a team based in the American midwest. Basically, a few Americans built the Military Base on Erangel. That went so well that Korea decided to build a proper PUBG Corp. studio in Madison, Wisconsin for an in-house art t
I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, https://Pubgstation.Com/ it’s no PUBG.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o
One of the new features hitting the mobile version of PlayerUnknown's Battlegrounds is Arcade, which is a 28-player mode that can be played solo or with friends. Each match randomly selects one of six possible variations, adding a bit of a twist on the gameplay. For example, one variation limits the weapon selection to a specific type, while another grants players access to all weapons and items. The six variations are Shotguns, Sniper Rifles, All Weapons, Melee, Pistols, and Item Hea
In addition to some new modes, Update 0.4.0 brings a variety of gameplay adjustments to PUBG Mobile , including combat optimization, vehicle improvements, voice chat optimization, and UI improvements. There have also been changes to the in-game s
PlayerUnknown's Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout the side-effects of creating such a popular game. Greene stated that he knows his follow-up project isn't going to become as much of a cultural milestone, and that it's " _probably going to get s*** o
The company may be in the midst of suing biggest rival Fortnite for copyright infringement, but it hasn't stopped Brendan "PlayerUnknown" Greene from being able to look proudly at his creation. Shifting 50 million copies is a big step for the game, and to sweeten the deal, PUBG Corp. is slashing its price on Steam. From June 19-July 5, newcomers to PUBG 's battle royale world can pick up a copy for just $19.99 (a reduction of 3
As our in-house art teams built Miramar, they began to rely less on store-bought assets, although they continued to use them strategically, because it just doesn’t make sense to build everything in the game world yourself. We also re-used some things from Erangel in Miramar. One of our lead artists (a guy called Dave) puts it this
While PUBG propelled Greene to superstardom within the gaming community, it wasn't his first project. He previously made a name for himself by helping birth the Battle Royale genre by creating mods for both ARMA 2 and DayZ . Then, he went on to consult on Daybreak Games' H1Z1 (which recently made its way to PlayStation 4 and managed to get over 4.5 million downloads in just three days) before teaming up with Bluehole in order to create PlayerUnknown's Battlegroun
This ongoing conversation arose as a result of Reddit discussion after players dug around in the Unreal asset store and found several items they claimed to be identical to current PUBG assets. You can check out the conversation here , if you're interested in the developing discuss
PUBG Corp also recently provided some insight about its plans for the game's Savage map, saying "we have months of work left to do," but describing the map's defining feature: an underground cave system. Unfortunately, players will have to wait a little bit longer to see this map in action, as it won't be hitting the game in this upd
It's important to remember now that regardless of how successful PUBG Corp. and Bluehole are, new battle-royal titles are appearing at a faster and faster rate. The main example of this is coming later this year with Call of Duty: Black Ops 4 , which is set to feature a battle-royal mode called Blackout and is sure to also cut into other games player bases. The point is that there is no stopping the tide and most fans just want all these games to live together in harmony. Is that too much to
It's great to see that Greene has realistic views towards his next game. Trying to replicate the success of PUBG would be a near-impossible task, and every move he makes in the future will be under a microscope. There will always be angry fans and critics going forward, so his attitude of " I'm probably going to get sh*t on, but that's okay " is the right one to h